The standard version was the AC/5 my version was the Large Laser design. In MPBT, everyone loved the Catapult CPLT-C1 design. been trying to play a few games to remember how to play again. I am also re-designing the mod, and since I have not played CIV iv or BtS for ages. Is there any way I can borrow this design and what ever ones you have? (I would marry you if my woman would let me - or at the very lease promise to have my best friend's upcomming newborn be named after you - if you can design more 'Mechs). I never completely finished the mod - since te few who were working with me quit and I became very frustrated when all the 'Mechs were ugly and the same. I also see a ton of new patches which have added allot of new features and, evidently, made my old mod obsolete. AND I SEE A EFFIN COOL Maruader! OMG heh. With the new Colonization game, I decided to dust off my old civ iv and BTS CDs an visit the forums. I tried making a 'Mech and it looked like something the people on the short yellow bus drew! So all of our 'Mechs were the 'Mech from Next War. I still have some of the files however, the one thing none of us were good at was unit graphics! OMG. However, most of us quit the mod when real life took over and our other internet lives were more important. We decided not to do the minor Houses and FedComm and we also re-designed the tech tree. We had the 5 major Houses with three leaders each and Comstar (with three leaders each). I even remember playing MPBT 3025 on AOL, back when the Internet was not unlimited! (Boy, that shows my age.)īack in the day, a few of us old BT vets did create a mod based on the Inner Sphere before the Clans invade. I truely loved the Inner Sphere and while everyone almost always liked the Clans, I enjoyed my 3025 'Mechs. I am a biiiig Battletech/Mechwarrior fan. I believe I quit Civ iv round about the first patch - because of a number of factors. All my painted Mechs from the AGoAC box and the IS Fire and Direct Fire force packs, all laid out for a game today. I have not posted on these forums for over a year-ish. (i used the next war mech xml entries as base) The model itself has 1088 vertices and 1066 triangles and a 256 skin So far the Blender export scripts don´t allow a direct export of animations for civ, so i used files generated for oblivion as base The animation was done only with blender and nifscope, so no idea if there could be additional problems. And after the animation i will finish the skin. Also it is my first animation, so i want a bit feedback before going on. I decided to make the beta because of the animation error (the units disappers for half a second before appearing again - observed when attacking another unit, if someone can help please post there: ). There is no fx version so far and there are small errors with the animation. The texture atm is nothing more than a quick made placeholder (if someone wants to reskin i can offer the gimp file ). This time i release the unit without finishing completely.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |